I get the distinct impression that if my living room were a bit larger and I had some more space, I might be able to perfect my swing, but right now my shots look like what happens when I venture onto an actual golf course.įor most golf games, difficult controls would be a death sentence, but Super Swing foresaw these issues and handles them admirably. However, it seemed no matter where I stood or how I held the Wiimote, I could never get a consistent swing. When I popped the game in for the first time, I was very excited to try out the swing mechanic. This title is a single-player affair, with other options seemingly added just in case someone got the crazy idea that this could be a party title. Unfortunately, most games in this generation seem to be geared toward either single-player or multiplayer, with one mode taking a significant backseat to the other. Darts is an accuracy challenge, where you attempt to land your shots as close to the pin as possible, while Balloon Pop is just what it sounds like you pop balloons scattered around the course for points, with larger balloons being worth more. Up to four players can tackle a driving contest, or Darts or Balloon Pop modes. You'll need this single-player depth, though, as the multiplayer offerings are meager, and online play is nonexistent. However, as you reach the late levels, your foes become noticeably tougher, and those looking for a challenge won't be disappointed. Most opponents will consistently play for par on every hole, with the occasional lucky shot or horrible lapse in judgment. The single-player modes offer a decent challenge, especially in the Tour mode. Each mode offers a surprising amount of depth, with the Tour mode alone clocking in at around 20 hours if you tackle all of the challenges. You can tackle Versus mode, where you play the CPU in either stroke or match play, or you can jump into Tour mode, where you complete events, take on bosses and unlock new courses. One interesting development decision is that Super Swing is almost exclusively focused on the single-player experience. It's a bit disheartening to unlock a new set of clothes and head to the clubhouse to check them out just to find that it's worse than what you're already using. The only thing that doesn't quite make sense about the unlock system is that oftentimes, you'll be rewarded with golfers or items that are not as good as your current equipment. Like most other golf titles, the merchandise you purchase improves your attributes (power, control and spin for this game), and the sheer volume of available stuff means that you'll be able to create the golfer of your dreams. There are also oodles of clothes, clubs, balls and accessories you can purchase using the "Pang" you earn for good shots and low scores. The game features an impressive lineup of characters, with eight playable golfers and eight caddies to pair up with them. There, I just summarized all the plot you need to know. It's golf you hit the ball into the hole with as few strokes as possible. All the characters and plots of the console game are lifted from the online series, but don't worry too much about not knowing what's going on. These free-to-play titles have never quite caught on in the U.S., though there are a few pockets of players here and there. The title draws its inspiration from the popular PangYa online series that originated in Korea. The game is set on PangYa Island, a mystical land that every year plays host to a variety of golf tournaments. Now, into the fray jumps Super Swing Golf: Season 2 in an attempt to lay claim to the title of the best golf game on the Wii. Thus far, the formula remains imperfect, with would-be duffers struggling to find just the right combination of distance, speed and torque to get that perfect swing. When the Wiimote was first unveiled, discussion almost immediately turned to how the controller would be great for sports games, and golf in particular. Golf games and the Wii go together like electronic peanut butter and jelly.
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